SRD:Light Shield
| This material is published under the OGL 1.0a. |
| |||||||||||||||||||||
| Size | Cost | Damage | Weight | hp | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Steel | Wood | Steel | Wood | Steel | Wood | ||||||||||||||||
| Fine | 4 gp 5 sp | 1 gp 5 sp | — | 3/5 lb. | 1/2 lb. | 1 | 1 | ||||||||||||||
| Diminutive | 4 gp 5 sp | 1 gp 5 sp | — | 3/5 lb. | 1/2 lb. | 1 | 1 | ||||||||||||||
| Tiny | 4 gp 5 sp | 1 gp 5 sp | 1 | 3/5 lb. | 1/2 lb. | 2 | 1 | ||||||||||||||
| Small | 9 gp | 3 gp | 1d2 | 3 lb. | 2-1/2 lb. | 5 | 3 | ||||||||||||||
| Medium | 9 gp | 3 gp | 1d3 | 6 lb. | 5 lb. | 10 | 7 | ||||||||||||||
| Large | 18 gp | 6 gp | 1d4 | 12 lb. | 10 lb. | 20 | 14 | ||||||||||||||
| Huge | 36 gp | 12 gp | 1d6 | 30 lb. | 25 lb. | 40 | 28 | ||||||||||||||
| Gargantuan | 72 gp | 24 gp | 1d8 | 48 lb. | 40 lb. | 80 | 56 | ||||||||||||||
| Collossal | 144 gp | 48 gp | 2d6 | 72 lb. | 60 lb. | 160 | 112 | ||||||||||||||
Description
You strap a shield to your forearm and grip it with your hand. A light shield’s weight lets you carry other items in that hand, although you cannot use weapons with it.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with a light shield, using it as an off-hand weapon instead of using it for defense. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Enhancements
- Shield Spikes
When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.
| Fine | Diminutive | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal |
|---|---|---|---|---|---|---|---|---|
| — | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 |
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
Compared to a regular light shield, a light spiked shield costs 10 gp more and is 5 lb. heavier.
| Material | Average | Masterwork1 | Hardness | hp | Special |
|---|---|---|---|---|---|
| Steel | 9 gp | 159 gp | 10 | 10 | — |
| Wood | 3 gp | 153 gp | 5 | 7 | — |
| Adamantine | — | 2,009 gp | 20 | 13 | Bypass hardness less than 20 |
| Deep Crystal | — | 1,003 gp | 10 | 21 | Psionic |
| Mundane Crystal | — | 153 gp | 8 | 17 | No rusting, not metal |
| Darkwood | — | 203 gp | 5 | 7 | 1/2 weight |
| Dragonhide | — | 306 gp | 10 | 7 | Usable by druids |
| Iron, Cold | 18 gp | 168 gp | 10 | 10 | Magical enchantments cost an additional 2,000 gp. |
| Mithral | — | 1,009 gp | 15 | 10 | 1/2 weight, no arcane spell failure chance |
| Silver, Alchemical | 29 gp | 179 gp | 8 | 3 | −1 damage |
| |||||
| Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
|---|---|---|---|
| +1 | +2,000 gp | +2 | +10 |
| +2 | +8,000 gp | +4 | +20 |
| +3 | +18,000 gp | +6 | +30 |
| +4 | +32,000 gp | +8 | +40 |
| +5 | +50,000 gp | +10 | +50 |
| +6 | +72,000 gp3 | +12 | +60 |
| +7 | +98,000 gp3 | +14 | +70 |
| +8 | +128,000 gp3 | +16 | +80 |
| +9 | +162,000 gp3 | +18 | +90 |
| +10 | +200,000 gp3 | +20 | +100 |
| +11 or more | + bonus squared × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
| |||
| Bonus Value | Additional Cost | Hardness Increase1 | Additional hp1 |
|---|---|---|---|
| +1 | +1,000 gp | +2 | +10 |
| +2 | +4,000 gp | +4 | +20 |
| +3 | +9,000 gp | +6 | +30 |
| +4 | +16,000 gp | +8 | +40 |
| +5 | +25,000 gp | +10 | +50 |
| +6 | +36,000 gp2 | +12 | +60 |
| +7 | +49,000 gp2 | +14 | +70 |
| +8 | +64,000 gp2 | +16 | +80 |
| +9 | +81,000 gp2 | +18 | +90 |
| +10 | +100,000 gp2 | +20 | +100 |
| +11 or more | + bonus squared × 10,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
| |||
Back to Main Page → 3.5e Homebrew → Equipment → Magical Armor Enhancements
See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document → Armor
