SRD:Human Zombie
| This material is published under the OGL 1.0a. |
HUMAN ZOMBIE
| Human Commoner Zombie | |
|---|---|
| Size/Type: | Medium Undead |
| Hit Dice: | 2d12+3 (16 hp) |
| Initiative: | –1 |
| Speed: | 30 ft. (6 squares; can’t run) |
| Armor Class: | 11 (–1 Dex, +2 natural), touch 9, flat-footed 11 |
| Base Attack/Grapple: | +1/+2 |
| Attack: | Slam+2 melee (1d6+1) or club +2 melee (1d6+1) |
| Full Attack: | Slam+2 melee, (1d6+1) or club +2 melee (1d6+1) |
| Space/Reach: | 5 ft./5 ft |
| Special Attacks: | — |
| Special Qualities: | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits |
| Saves: | Fort +0, Ref –1, Will +3 |
| Abilities: | Str 12, Dex 8, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Toughness |
| Environment: | Any |
| Organization: | Any |
| Challenge Rating: | 1/2 |
| Treasure: | None |
| Alignment: | Always neutral evil |
| Advancement: | None |
| Level Adjustment: | — |
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.
