SRD:Giant Fire Beetle
| This material is published under the OGL 1.0a. |
GIANT FIRE BEETLE
| Size/Type: | Small Vermin |
|---|---|
| Hit Dice: | 1d8 (4 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 16 (+1 size, +5 natural), touch 11, flat-footed 16 |
| Base Attack/Grapple: | +0/–4 |
| Attack: | Bite +1 melee (2d4) |
| Full Attack: | Bite +1 melee (2d4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | — |
| Special Qualities: | Darkvision 60 ft., vermin traits |
| Saves: | Fort +2, Ref +0, Will +0 |
| Abilities: | Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7 |
| Skills: | — |
| Feats: | — |
| Environment: | Warm plains |
| Organization: | Cluster (2–5) or colony (6–11) |
| Challenge Rating: | 1/3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 2–3 HD (Small) |
| Level Adjustment: | — |
These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.
SEE WIKIPEDIA ENTRY: Beetle
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