SRD:Giant Ant Worker
| This material is published under the OGL 1.0a. |
GIANT ANT WORKER
| Giant Ant, Worker | |
|---|---|
| Size/Type: | Medium Vermin |
| Hit Dice: | 2d8 (9 hp) |
| Initiative: | +0 |
| Speed: | 50 ft. (10 squares), climb 20 ft. |
| Armor Class: | 17 (+7 natural),, touch 10, flat-footed 17 |
| Base Attack/Grapple: | +1/+1 |
| Attack: | Bite +1 melee (1d6) |
| Full Attack: | Bite +1 melee (1d6) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Improved grab |
| Special Qualities: | Scent, vermin traits |
| Saves: | Fort +3, Ref +0, Will +0 |
| Abilities: | Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 9 |
| Skills: | Climb +8 |
| Feats: | TrackB |
| Environment: | Temperate plains |
| Organization: | Gang (2–6) or crew (6–11 plus 1 giant ant soldier) |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3–4 HD (Medium); 5–6 HD (Large) |
| Level Adjustment: | — |
Giant ants are among the hardiest and most adaptable vermin. Workers are about 6 feet long.
COMBAT
Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack.
Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Ant
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