SRD:Favorable and Unfavorable Conditions
| This material is published under the OGL 1.0a. |
Favorable and Unfavorable Conditions
| Attacker is . . . | Melee | Ranged |
|---|---|---|
| Dazzled | –1 | –1 |
| Entangled | –21 | –21 |
| Flanking defender | +2 | — |
| Invisible | +22 | +22 |
| On higher ground | +1 | +0 |
| Prone | –4 | —3 |
| Shaken or frightened | –2 | –2 |
| Squeezing through a space | –4 | –4 |
| ||
| Defender is . . . | Melee | Ranged |
|---|---|---|
| Behind cover | +4 | +4 |
| Blinded | –21 | –21 |
| Concealed or invisible | — See Concealment — | |
| Cowering | –21 | –21 |
| Entangled | +02 | +02 |
| Flat-footed (such as surprised, balancing, climbing) | +01 | +01 |
| Grappling (but attacker is not) | +01 | +01, 3 |
| Helpless (such as paralyzed, sleeping, or bound) | –44 | +04 |
| Kneeling or sitting | –2 | +2 |
| Pinned | –44 | +04 |
| Prone | –4 | +4 |
| Squeezing through a space | –4 | –4 |
| Stunned | –21 | –21 |
| ||
Back to Main Page → 3.5e Open Game Content → System Reference Document → Combat
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.
