SRD:Crysmal
| This material is published under the OGL 1.0a. |
CRYSMAL
| Size/Type: | Small Elemental (Earth, Psionic) |
|---|---|
| Hit Dice: | 6d8+6 (33 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), burrow 20 ft. |
| Armor Class: | 21 (+1 size, +2 Dex, +8 natural), touch 13, flat-footed 19 |
| Base Attack/Grapple: | +4/+2 |
| Attack: | Sting +7 melee (1d3+3) |
| Full Attack: | Sting +7 melee (1d3+3) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Psi-like abilities |
| Special Qualities: | Damage reduction 5/ bludgeoning, elemental traits, immunity to fire and cold, resistance to electricity 15 |
| Saves: | Fort +8, Ref +6, Will +2 |
| Abilities: | Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14 |
| Skills: | Appraise +9, Climb +5, Jump +5, Listen +2, Spot +10 |
| Feats: | Alertness, Great Fortitude, Lightning Reflexes |
| Environment: | Underground |
| Organization: | Solitary or facet (2–5) |
| Challenge Rating: | 3 |
| Treasure: | Double goods (gems only) |
| Alignment: | Any lawful |
| Advancement: | 7–12 HD (Medium); 13–18 HD (Large) |
| Level Adjustment: | — |
A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind.
Crysmals transform mundane minerals into juvenile crysmals. Gems are the perfect substance for this reproductive cycle: To make a single juvenile, a crysmal generally needs eight to ten gems, each of 25 gp value or more.
Crysmals understand Terran but do not speak.
COMBAT
Psi-Like Abilities: At will—control object, control sound, detect psionics, empty mind, mind thrust (2d10, DC 13*); 3/day—psionic dimension door. Manifester level 2nd. The save DCs are Charisma-based.
*Includes augmentation for the crysmal’s manifester level.
Skills: Crysmals have a +8 racial bonus on Appraise checks and Spot checks.
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