SRD:Armor Spikes
| This material is published under the OGL 1.0a. |
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| Size | Cost1 | Damage | Weight1 | hp1 | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fine | * | 1 | * | * | |||||||
| Diminutive | * | 1d2 | * | * | |||||||
| Tiny | * | 1d3 | * | * | |||||||
| Small | +50 gp | 1d4 | +5 lb. | * | |||||||
| Medium | +50 gp | 1d6 | +10 lb. | * | |||||||
| Large | +100 gp | 1d8 | +20 lb. | * | |||||||
| Huge | * | 2d6 | * | * | |||||||
| Gargantuan | * | 3d6 | * | * | |||||||
| Colossal | * | 4d6 | * | * | |||||||
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Description
You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)
An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.
Enhancements
| Material | Average | Masterwork1 | Hardness | hp2 | Special |
|---|---|---|---|---|---|
| Steel | +50 gp | +350 gp | 10 | * | — |
| Adamantine | — | +3,050 gp | 20 | * | Bypass hardness less than 20 |
| Deep Crystal | — | +1,050 gp | 10 | * | Psionic |
| Mundane Crystal | — | +350 gp | 8 | * | No rusting, not metal |
| Darkwood | — | n/a | n/a | n/a | — |
| Iron, Cold | +100 gp | +400 gp | 10 | * | Magical enchantments cost an additional 2,000 gp. |
| Mithral | — | +5,050 gp | 15 | * | 1/2 weight |
| Silver, Alchemical | +70 gp | +370 gp | 8 | * | −1 damage |
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| Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
|---|---|---|---|
| +1 | +2,000 gp | +2 | +10 |
| +2 | +8,000 gp | +4 | +20 |
| +3 | +18,000 gp | +6 | +30 |
| +4 | +32,000 gp | +8 | +40 |
| +5 | +50,000 gp | +10 | +50 |
| +6 | +72,000 gp3 | +12 | +60 |
| +7 | +98,000 gp3 | +14 | +70 |
| +8 | +128,000 gp3 | +16 | +80 |
| +9 | +162,000 gp3 | +18 | +90 |
| +10 | +200,000 gp3 | +20 | +100 |
| +11 or more | + bonus squared × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons
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