Rust Strider (5e Creature)
Rust Strider
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Large aberration, neutral Armor Class 20 (natural armor)
Saving Throws Str +5, Dex +2, Con +4 Rust Metal. Any nonmagical weapon made of metal that hits the rust strider corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust strider is destroyed after dealing damage. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage Metal Slurp. The rust strider corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust strider's touch. Shell Up. The rust strider pulls up the plates of its legs and abdomen together to create an armored barrier. While its shell is up, the rust strider and its rider, if any, gain resistance to all damage except for psychic damage and can't move. The rust strider can end this effect on its turn as a bonus action.
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The rust strider is a mysterious insectoid creature of metal held together by seamlessly integrated organic matter. Its dominant feature is six long legs each ending in massive curved plates infused with various metals. These plates act as the feet with a small plume of hair like setae at the end to attach to most surfaces. The legs attach to a narrow but sturdy thorax that supports a large diamond shaped abdomen of similar metal composites as the legs. The head is similar to most any insect but with only two black eyes. A small beak serves as a mouth, splitting open to reveal several feathery brushes it uses to break down and slurp up food. |
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