Riddle's Rumble (5e Spell)

Riddle's Rumble
2nd-level Transmutation
Casting time: 1 action
Range: touch
Components: S, V, M (small iron anchor pendant)
Duration: Concentration, up to 1 minute

You enable a creature you touch to perform powerful jumps, that release a shockwave upon landing. The affected creature's jump height and distance equals their movement speed, and the creature no longer takes damage from falling from a height equal to its movement speed for the duration of the spell. In addition, the target is immune to forced movement.

Using an Action, the affected creature can make a jump, causing all creatures within a 10-foot radius of the landing spot to make a Strength saving throw. A creature takes 1d10 thunder damage on a failed save and is pushed 10 feet back and knocked prone. On a success the creature takes half damage and is not pushed or knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 per spell slot level above 2nd.

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