Revolver, Variant (3.5e Equipment)
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| Size | Cost1 | Damage | Weight1 | hp | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fine | * | — | * | 1 | |||||||
| Diminutive | * | — | * | 1 | |||||||
| Tiny | * | — | * | 3 | |||||||
| Small | 500gp | 2d6 | 4lb | 7 | |||||||
| Medium | 500gp | 2d10 | 8lb | 15 | |||||||
| Large | 750 gp | 2d12 | 16lb | 30 | |||||||
| Huge | * | — | * | 60 | |||||||
| Gargantuan | * | — | * | 120 | |||||||
| Colossal | * | — | * | 240 | |||||||
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A revolver is a simple pistol with a revolving cylinder, allowing for six shots before reloading is required, however, a character may fan the hammer and fire all 6 shots in one turn. However, this reduces the range to 20ft.. A revolver takes a full-round action to reload, and must be reloaded once every six uses. A revolver must be reloaded with both hands. A revolver uses sling bullets. Also, when using a revolver, add your dexterity bonus to all attack and damage rolls.
It can be crafted with a craft engineering check of 15. If the check is over 30, a +1 modifier is gained for every 3 numbers above that.
See Revolver for more information.
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