Random Walk (5e Spell)

Random Walk
5th-level Conjuration
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Insantaneous

A creature you can see within range must succeed on a Wisdom saving throw. On a failure, you force them to momentarily blink out of existence. Choose either to roll 5d6 or 7d4.

d6Direction
1Down
2South
3West
4East
5North
6Up
d4Direction
1North
2East
3South
4West

After each die is rolled, the creature is teleported 5 feet in the corresponding direction, reappearing in that space. If the creature would arrive in a space already occupied by another object or creature, they are not teleported and take 4d6 force damage.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the amount of dice rolled for teleportation increases by one for each slot level above 5th.

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