Random Walk (5e Spell)
| 5th-level Conjuration | |
| Casting time: | 1 action |
|---|---|
| Range: | 60 feet |
| Components: | V, S |
| Duration: | Insantaneous |
A creature you can see within range must succeed on a Wisdom saving throw. On a failure, you force them to momentarily blink out of existence. Choose either to roll 5d6 or 7d4.
| d6 | Direction |
|---|---|
| 1 | Down |
| 2 | South |
| 3 | West |
| 4 | East |
| 5 | North |
| 6 | Up |
| d4 | Direction |
|---|---|
| 1 | North |
| 2 | East |
| 3 | South |
| 4 | West |
After each die is rolled, the creature is teleported 5 feet in the corresponding direction, reappearing in that space. If the creature would arrive in a space already occupied by another object or creature, they are not teleported and take 4d6 force damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the amount of dice rolled for teleportation increases by one for each slot level above 5th.
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