Radiant Armor (5e Spell)

Radiant Armor
Abjuration cantrip
Casting time: 1 Action
Range: Self
Components: V, S, M (any armor)
Duration: 1 round

Your armor is imbued with radiant energy. The first time a creature within 5 feet makes an attack against you while the spell is active takes 1d6 radiant damage and have Disadvantage on the next attack it makes until the start of its next turn.

The damage caused by this spell increases 2d6 radiant at 5th level, 3d6 radiant at 11th level and 4d6 radiant at 17th level.

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