Prosthetic Leg (4e Equipment)
| Prosthetic Legs | Level 2+ Rare | ||||||||||||||||||
| A set of replica humanoid legs, made from light alloys – and tiny but robust gears and cogs. | |||||||||||||||||||
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| Item Slot: Feet | |||||||||||||||||||
| Prerequisite: You must have the Implant Cybernetic ritual performed on you before you can equip this item. | |||||||||||||||||||
| Properties | |||||||||||||||||||
| ♦ You gain a +2 item bonus per plus to Acrobatics checks and to Athletics checks. | |||||||||||||||||||
| Power ♦ 4e Item Usage::Encounter (4e Item Action Type::Immediate Reaction) | |||||||||||||||||||
| When you are knocked prone, you may make a saving throw to avoid falling down. You gain a +1 bonus to the saving throw per plus. | |||||||||||||||||||
Prosthetic limbs were developed by tinker gnomes as an alternative to regenerative spells. Whilst prosthetic legs does not have any dramatic powers, it does serve as a platform for more elaborate cybernetics.
- Implant Failure
If the Implant Cybernetic ritual fails, the subject is missing one leg. With a crutch or peg-leg, they take a -1 penalty to Speed. Without support, they can only move by crawling.
See also Prosthetic Leg Enhancer.
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