Prophets of Annihilation (5e Spell)

Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Prophets of Annihilation
10th-level Transmutation
Casting time: 4 Days
Range: 30 feet
Components: V, S, M (the pieces of a broken artifact, one of each elemental creature, and four eyes of titans)
Duration: Instantaneous
Casters: 4

This spell is cast across space. One caster must be on the Material plane (or another plane of converged elements), one on the Astral, one on the Ethereal, and one in the plane of most chaos. While the spell is being cast, each caster can sense through the others' senses. Each caster takes a piece of the artifact, an elemental, and an eye used in as material components.

Once finished, the caster physically merges with their elemental, gains their titan's eye as an additional eye, and disintegrates their artifact piece to dust. You and every other caster also count as an elemental for abilities and features that require or sense it, and you all have truesight out to the spell's range.

Additionally, the spell grants access to the Annihilation action. When you take this action, a wave of chaos and anti-creation expands from you for the spell's range. Each creature and objects that aren't being worn, or carried must succeed on a Charisma saving throw or take 12d6 force damage. The damage changes to another type if there is another best suited to a creature or object's annihilation, such as a vulnerability to bludgeoning damage causing the wave to deal bludgeoning damage to that creature, or if the creature is resistant or immune to force damage. A creature that succeeds takes half damage.

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