Power Word Sit (5e Spell)

Power Word Sit
7th-level enchantment
Casting time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous

You speak a word of power that can compel a creature within range to take a seat. If the target has 200 hit points or fewer, it falls prone and its speed becomes 0. Otherwise, the spell has no effect. This spell has no effect on undead or creatures immune to being charmed.

The seated target must make a Charisma saving throw at the end of each of its turns. On a successful save, this effect ends. If the target is a beast, it has disadvantage on the saving throw.


Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.