Pixie, Variant (5e Creature)
Pixie, Variant
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Tiny fey, chaotic good Armor Class 14 (natural armor)
Saving Throws Wis +4, Cha +6 Innate Spellcasting. The pixie's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The pixie can innately cast the following spells, requiring only pixie dust as material components: At will: cure wounds, detect magic, druidcraft Fairy Resilience. The pixie has advantage on saving throws against poison, spells and illusions. Magic can't put the pixie to sleep. Flyby. The pixie doesn't provoke an opportunity attack when it flies out of an enemy's reach. Shrink. The pixie can use an action to make any unattended object that is sized for a Medium or Small creature shrink down or restore to its original state. The object shrinks to a size appropriate for a Tiny creature's use. The size ends if the pixie uses this ability on the shrunken target. While shrunk, the object keeps its game statistics, such as damage dice but its weight shrinks accordingly. ACTIONSShortbow. Ranged Weapon Attack: +5 to hit, range 40/160 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Fairy Jab. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) psychic damage. Pixie Dust Hurl (Recharge 5-6). The pixie throws pixie dust at a creature it can see within 60 feet of it. The target must succeed a DC 14 Wisdom saving throw against this magic or become affected by a faerie fire or feather fall spell (the pixie's choice). The effect lasts for 1 minute or until the pixie dies or is incapacitated. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Those who travel the wilderness usually meet with pixies; a type of fairy that spawns from the existence of flowers. If a pixie is disturbed, it usually uses its innate magical abilities to allow it to flee by teleporting into a narrow rift or temporarily turning invisible. |
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