Phoenix Telethia (5e Creature)
Phoenix Telethia
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Medium aberration, unaligned Armor Class 15 (natural armor)
Proficiency Bonus +3 Soul Read. The telethia magically emits a 40-foot aura of psychic energy. When a creature within the aura makes an attack roll against the telethia, it must first succeed on a DC 13 Intelligence, Wisdom or Charisma saving throw (attacker's choice) or have disadvantage on the attack roll. Creatures that are immune to psychic damage or being charmed automatically succeed on the saving throw. ACTIONSMultiattack. The telethia makes three attacks: two with its claws and one with its tail. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. Telethia Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target Hit: 8 (1d10 + 3) bludgeoning damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone. Telethia Attack (Recharge 4-6). The telethia uses one of the following attacks: Telethia Arrow. The telethia fires a blast of energy at one creature within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 18 (4d8) force damage on a failed save, or half as much damage on a successful one.
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An insect-like beast that serves the soul of the Bionis known as Zanza. As a phoenix telethia it is one of the lesser forms of telethia known to serve the higher form known as the gigas telethia bringing ether and mana to keep the higher from sustained. A phoenix telethia, as well as most forms, have a slight form of mind-reading they may use known as soul read, allowing them to evade and counter other beings before they make their move. |
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