Pale Horse (5e Creature)

Pale Horse

Large undead, neutral evil


Armor Class 17 (natural armor)
Hit Points 39 (6d10 + 6)
Speed 80 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 13 (+1) 6 (-2) 12 (+1) 7 (-2)

Proficiency Bonus +3
Damage Resistances necrotic, radiant
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)


Confer Death's Resistance. The pale horse can grant resistance to necrotic and radiant damage to anyone riding it.

Master's Bond. The pale horse is bound to a single master. The horse's master can use an action to summon it, causing the pale horse to immediately appear in the closest unoccupied space to its master.

Trample. If the pale horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the pale horse can make another attack with its hooves against it as a bonus action.

ACTIONS

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 9 (2d8) necrotic damage.


Gustave Dore, "Death on a Pale Horse"

This is one of a group of necrotic horses. The others are pale yearling, pale stallion, and the pale pegasus.

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