Ooldur (5e Creature)
Ooldur
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Medium humanoid (ooldur), neutral good Armor Class 11
Saving Throws Int +5 Innate Spellcasting (Psionics). The ooldur's innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no components: At will: detect thoughts Psychic Susceptibility. If the ooldur takes psychic damage, it must succeed on a Intelligence saving throw with a DC of 10 or the damage taken (whichever is higher) or be stunned for 1 minute. The ooldur can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ACTIONSDagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
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The psychic ooldurs hide away in the deepest recesses of the Underdark. An ooldur's body is frail, but their oversized heads contain their equally massive brains, which they cover at all times with helmets they make themselves from hide and metal. An ooldur's smooth skin is grey or pale blue, their large eyes are pure black and they have little to no body hair. An ooldur's mouth, nose and ears are incredibly small and they are shorter than most other humanoids. Strained Psychics. While ooldurs possess telepathy and psychic abilities, they rarely use them as doing so causes immense mental strain. They are also extremely vulnerable to mental attacks, which temporarily overwhelm their minds and incapacitate them. This weakness was deliberately engineered into them by the mind flayers so that they might be contained easily. It is unknown what the ancestors of the ooldurs looked like before they were captured by the mind flayers, but some speculate that they might have been humans. |
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