Needle Hex (5e Spell)

Needle Hex
2nd-level evocation
Casting time: 1 action
Range: 120 feet
Components: V, S, M (a pincushion or doll filled with several needles)
Duration: Concentration, up to 1 minute

You create spectral needles in the air around a creature you can see within range, which prick at it as it moves. For the duration, you can use a reaction to force the target to make a Dexterity saving throw the first time it moves or makes an attack on each of its turns. On a failed save, the target takes 3d4 piercing damage.

if the target tries to cast a spell, it must first succeed on a Constitution saving throw or the casting fails and the spell is wasted, and this spell ends.

At Higher Levels. When cast at 3rd level or higher, the damage increases by 1d4 for every level above 2nd.

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