Necrotic Sickles (5e Spell)

Necrotic Sickle
Necromancy cantrip
Casting time: 1 bonus action
Range: Self
Components: V, M (any weapon)
Duration: Concentration, up to 1 round

While you have your weapon in your grasp, you can imbue it with the power of lower realms giving of a sickening glow. The first time you hit with this weapon during this spell’s duration, the attack deals an extra 1d4 necrotic damage to the target. The spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

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