Necropolis (5e Spell)

Necropolis
9th-level Necromancy
Casting time: 48 hours, during which time you can not stop to sleep or eat.
Range: Self (2 miles)
Components: V, S, M (powdered lich bone, onyx dust worth at least 50,000 gp, and a black sapphire worth at least 10,000 gp)
Duration: Permanent

When you cast this spell, all creatures within the spell's area must make a Constitution saving throw or take 4d6 necrotic damage. Within the spell area, all corpses are raised as uncontrolled skeletons or zombies (depending on the state of decay) after at least a minute has passed since death. Creatures that have more than 10 hit dice are instead raised as wights. You immediately die on completion of the spell, to be raised as a lich with the sapphire used for casting as your phylactery.

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.