Nass "The Sniper" (4e Creature)

Nass "The Sniper"

Nass "The Sniper"
Level 1 Artillery
Medium Fey Humanoid
XP 100
HP 20; Bloodied 10 Initiative +5
AC 18; Fortitude 11, Reflex 16, Will 13 Perception +10
Speed 7 Low-light
Traits
Wild Step
Nass ignores difficult terrain whenever she shifts.
Standard Actions
Longsword ♦ At-will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 1 damage
Greatbow ♦ At-will
Attack: Ranged 50 (one creature); +9 vs. AC
Hit: 1d12 + 3 damage
Evasive Strike ♦ Recharge
Effect: Nass may shift 4 squares before or after the attack.
Attack: Ranged 50 (one creature); +9 vs AC
Hit: 2d12 + 3 damage
Triggered Actions
Elven Accuracy ♦ Encounter
Trigger: Nass makes an attack roll.
Effect: (Free Action): Nass rerolls the triggering attack roll and uses the second result.
Skills Acrobatics +9, Athletics +4, Nature +10, Stealth +9
Str 11 (+0) Dex 20 (+5) Wis 16 (+3)
Con 8 (-1) Int 10 (0) Cha 10 (0)
Alignment Unaligned Languages Common, Elven
Equipment hide armor, longsword, adventurer's kit, greatbow, 60 arrows

Nass's Tactics

Nass prefers to stay at a distance and attack with her greatbow, from cover or difficult terrain if possible. If enemies begin to close in on her, she uses evasive strike to move away, taking advantage of wild step to quickly move through her cover. Once the frontline characters in her group have died, Nass attempts to escape by using both her move and standard actions to double run.

Nass often joins together with other adventurers, trying to be in a group with at least two front-linesmen.


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