Mutation Sickness (5e Disease)
Mutation sickness
Contracting Mutation Sickness
Can be contracted by many means including faulty potions, poison mushrooms, or a powerful curse.
Effects
How long your effects last or when you gain them depends on where you got the sickness. Use the table below for mutations, or make your own.
| 1d100 | Effect |
|---|---|
| 1 | become 1d10 years younger. |
| 2 | you become 1d10 years younger. |
| 3 | become 1d10 years older. |
| 4 | you become 1d10 years older. |
| 5 | your gender swaps. |
| 6 | your gender swaps. |
| 7 | your blood turns to acid but does not harm you. |
| 8 | your blood turns to lava but does not harm you. |
| 9 | your blood turns to poison but does not harm you. |
| 10 | your blood changes to fine wine. |
| 11 | your blood turns into slime. this does not harm you. |
| 12 | your blood turns to ice, changing your movement speed to 0. |
| 13 | your mind becomes insane. Your alignment changes to chaotic evil. |
| 14 | your intestines change, making you a carnivore. |
| 15 | your intestines change, making you a herbivore. |
| 16 | you are now colorblind. |
| 17 | your eyes lose the ability to blink or close. |
| 18 | your eyes lose the ability to blink or close. |
| 19 | your eyes turn pure black, rendering you blind. |
| 20 | your eyes can no longer see in light, and see normally in darkness. |
| 21 | your vocal cords stop working. you can no longer speak. |
| 22 | your mouth seals shut. you can't speak. you no longer need to eat or drink, as you are now unable to eat or drink. |
| 23 | your teeth become hollow, giving you a strong venom. |
| 24 | you gain gills and lose lungs. gain a swim speed equal to your walk speed. |
| 25 | your spine shifts, forcing you to stand on all fours. |
| 26 | your spine shifts, forcing you to stand on all fours. |
| 27 | your spine shifts, forcing you to stand on all fours. |
| 28 | your bones melt and you lose feeling in your body. |
| 29 | you become amorphous. you can't wear armor, but you can fit through spaces as small as 1 inch. |
| 30 | your body turns into a random metal. like gold, or silver.+1 to AC. you can still move. |
| 31 | your body inflates. your new weight is now 1 lb. |
| 32 | you shrink 1 size. |
| 33 | you shrink 1 size. |
| 34 | you grow 1 size. |
| 35 | you grow 1 size. |
| 36 | you grow 1 size. |
| 37 | your skin turns a random color. like hot pink, or neon green. |
| 38 | your skin becomes a random color, like hot pink or lime green. |
| 39 | your skin turns to wood. -4 Dexterity. |
| 40 | all of your hair falls out. |
| 41 | all of your hair triples in length. |
| 42 | you grow a coat of fur. |
| 43 | you grow a coat of fur. |
| 44 | you grow a coat of feathers. |
| 45 | you grow a coat of feathers. |
| 46 | you grow a coat of scales. |
| 47 | you grow a coat of scales. |
| 48 | you grow a coat of thorns. |
| 49 | you start growing small mushrooms from your skin. |
| 50 | you start growing small crystals from your skin. |
| 51 | you grow large horns on your head. |
| 52 | you grow large antlers on your head. you're no longer able to wear helmets. |
| 53 | you grow 1 new eye on your forehead. |
| 54 | you grow one new eye on your forehead. |
| 55 | your eyes merge into one large eye. |
| 56 | ears shape in resemblance to a cat's. |
| 57 | your ears recede into your head. you become completely deafened. |
| 58 | your ears recede into your head. |
| 59 | you grow a bird's beak. |
| 60 | you grow a large beak on your face. |
| 61 | your lips harden and extend, turning into large mandibles. |
| 62 | you grow a large beard. |
| 63 | armor you are wearing fuses to your skin, making it unable to be removed. |
| 64 | any armor you're wearing fuses to your skin, making it unable to be removed. |
| 65 | your fingernails grow into non-retractable claws. |
| 66 | your hands turn into large knives. you can't hold anything, but you do 1d8 + you Strength modifier on unarmed strikes. |
| 67 | your hands grow large, curved claws. you gain a climbing speed equal to five times your Strength modifier. |
| 68 | your hand becomes a large crab claw. |
| 69 | your arms fuse with a random weapon of the DM's choosing. |
| 70 | one of your limbs turns invisible. |
| 71 | you grow 1d4 extra arms. |
| 72 | you grow a second pair of arms underneath your first arms. |
| 73 | the skin vanishes from one of your arms, leaving bones that move. |
| 74 | your hands recede into your arms. |
| 75 | 1d4 of your fingers recede into your hand. |
| 76 | you grow 1d4 extra legs. |
| 77 | your legs fuse together to form a large snake tail. |
| 78 | your legs fuse together into one, large fin. |
| 79 | your legs fuse together into one large fin. |
| 80 | your leg bones melt, reducing your movement speed to 0. |
| 81 | 1d4 of your toes recede into your foot. |
| 82 | your feet harden and turn into hooves. |
| 83 | your hands and feet gain webbing. |
| 84 | your hands and feet gain webbing. |
| 85 | you grow 1d8 tenticles from your back. |
| 86 | you grow 1d8 tenticles from your back. |
| 87 | you grow a large shell on your back. +1 AC. |
| 88 | you grow dragon-like wings from your shoulders. |
| 89 | you grow bird-like wings from your shoulders. |
| 90 | you grow bat-like wings from your shoulders. |
| 91 | you grow dragonfly-like wings from your shoulders. |
| 92 | you grow a large, fluffy tail. |
| 93 | you grow a large dragon-like tail. |
| 94 | you grow a large tail with a stinger at the end, doing 1d8 poison damage on an attack. |
| 95 | you grow 4 spider legs under your arms. you gain the spider climb trait. |
| 96 | you grow a large spider abdomen. you can cast the web once per day without material components. |
| 97 | you grow a large spider abdomen. you can cast the web spell once per day without material components. |
| 98 | roll twice, or DM picks. |
| 99 | roll twice, or DM picks. |
| 100 | roll three times, or DM picks. |
Treatment
Mutation sickness can be cured with the lesser restoration spell when cast with a spell slot of 9th level or higher.
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