Mutation Sickness (5e Disease)

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Mutation sickness

Contracting Mutation Sickness

Can be contracted by many means including faulty potions, poison mushrooms, or a powerful curse.

Effects

How long your effects last or when you gain them depends on where you got the sickness. Use the table below for mutations, or make your own.

Table: Mutation table
1d100Effect
1become 1d10 years younger.
2you become 1d10 years younger.
3become 1d10 years older.
4you become 1d10 years older.
5your gender swaps.
6your gender swaps.
7your blood turns to acid but does not harm you.
8your blood turns to lava but does not harm you.
9your blood turns to poison but does not harm you.
10your blood changes to fine wine.
11your blood turns into slime. this does not harm you.
12your blood turns to ice, changing your movement speed to 0.
13your mind becomes insane. Your alignment changes to chaotic evil.
14your intestines change, making you a carnivore.
15your intestines change, making you a herbivore.
16you are now colorblind.
17your eyes lose the ability to blink or close.
18your eyes lose the ability to blink or close.
19your eyes turn pure black, rendering you blind.
20your eyes can no longer see in light, and see normally in darkness.
21your vocal cords stop working. you can no longer speak.
22your mouth seals shut. you can't speak. you no longer need to eat or drink, as you are now unable to eat or drink.
23your teeth become hollow, giving you a strong venom.
24you gain gills and lose lungs. gain a swim speed equal to your walk speed.
25your spine shifts, forcing you to stand on all fours.
26your spine shifts, forcing you to stand on all fours.
27your spine shifts, forcing you to stand on all fours.
28your bones melt and you lose feeling in your body.
29you become amorphous. you can't wear armor, but you can fit through spaces as small as 1 inch.
30your body turns into a random metal. like gold, or silver.+1 to AC. you can still move.
31your body inflates. your new weight is now 1 lb.
32you shrink 1 size.
33you shrink 1 size.
34you grow 1 size.
35you grow 1 size.
36you grow 1 size.
37your skin turns a random color. like hot pink, or neon green.
38your skin becomes a random color, like hot pink or lime green.
39your skin turns to wood. -4 Dexterity.
40all of your hair falls out.
41all of your hair triples in length.
42you grow a coat of fur.
43you grow a coat of fur.
44you grow a coat of feathers.
45you grow a coat of feathers.
46you grow a coat of scales.
47you grow a coat of scales.
48you grow a coat of thorns.
49you start growing small mushrooms from your skin.
50you start growing small crystals from your skin.
51you grow large horns on your head.
52you grow large antlers on your head. you're no longer able to wear helmets.
53you grow 1 new eye on your forehead.
54you grow one new eye on your forehead.
55your eyes merge into one large eye.
56ears shape in resemblance to a cat's.
57your ears recede into your head. you become completely deafened.
58your ears recede into your head.
59you grow a bird's beak.
60you grow a large beak on your face.
61your lips harden and extend, turning into large mandibles.
62you grow a large beard.
63armor you are wearing fuses to your skin, making it unable to be removed.
64any armor you're wearing fuses to your skin, making it unable to be removed.
65your fingernails grow into non-retractable claws.
66your hands turn into large knives. you can't hold anything, but you do 1d8 + you Strength modifier on unarmed strikes.
67your hands grow large, curved claws. you gain a climbing speed equal to five times your Strength modifier.
68your hand becomes a large crab claw.
69your arms fuse with a random weapon of the DM's choosing.
70one of your limbs turns invisible.
71you grow 1d4 extra arms.
72you grow a second pair of arms underneath your first arms.
73the skin vanishes from one of your arms, leaving bones that move.
74your hands recede into your arms.
751d4 of your fingers recede into your hand.
76you grow 1d4 extra legs.
77your legs fuse together to form a large snake tail.
78your legs fuse together into one, large fin.
79your legs fuse together into one large fin.
80your leg bones melt, reducing your movement speed to 0.
811d4 of your toes recede into your foot.
82your feet harden and turn into hooves.
83your hands and feet gain webbing.
84your hands and feet gain webbing.
85you grow 1d8 tenticles from your back.
86you grow 1d8 tenticles from your back.
87you grow a large shell on your back. +1 AC.
88you grow dragon-like wings from your shoulders.
89you grow bird-like wings from your shoulders.
90you grow bat-like wings from your shoulders.
91you grow dragonfly-like wings from your shoulders.
92you grow a large, fluffy tail.
93you grow a large dragon-like tail.
94you grow a large tail with a stinger at the end, doing 1d8 poison damage on an attack.
95you grow 4 spider legs under your arms. you gain the spider climb trait.
96you grow a large spider abdomen. you can cast the web once per day without material components.
97you grow a large spider abdomen. you can cast the web spell once per day without material components.
98roll twice, or DM picks.
99roll twice, or DM picks.
100roll three times, or DM picks.

Treatment

Mutation sickness can be cured with the lesser restoration spell when cast with a spell slot of 9th level or higher.

5.00
(one vote)

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