Mudspawn (5e Creature)
Mudspawn
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Small elemental, lawful neutral Armor Class 11 (natural armor)
Proficiency Bonus +2 Muddy Nature. The mudspawn ignores any difficult terrain caused by mud. As an action, it can also merge with mud, gaining advantage on any Dexterity (Stealth) check to hide. In addition, the mudspawn can move through a space as narrow as 1 inch wide without squeezing. ACTIONSMudslap. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
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All credit goes to the Mudcrawler race, this is meant to be a better alternative to the awakened shrub Mudcrawlers look like moving piles of mud. They usually have only a mouth to speak with and two arms to manipulate their environments if they want or need to, usually to make members of more humanoid races more comfortable with their presence, but among their own kind, they usually take their natural forms. If they really need to, however, they can take a vaguely humanoid appearance, resembling a hairless human child with no eyes. If a mudcrawler spends enough time in this form around humanoids or feel like they need to, they can learn subtle things, like slightly shifting their bodies to give the illusion of breathing. Their voices usually sound like mud impacting with a stone wall, but, if they try, they can sound more like humans. Elemental Nature. A mudspawn doesn't require air, food, drink, or sleep. |
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