Mosslurker (Corebound Awakening Supplement)

Mosslurker

Medium mana beast, unaligned


Armor Class 13 (natural armor + quill defense)
Hit Points 16 (3d6 + 4)
Speed 20 ft, climb 10 ft


STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 14 (+2) 4 (-3) 12 (+1) 6 (-2)

Proficiency Bonus +2
Senses passive Perception 11
Languages
Challenge N/A (50 XP)


SHP = 18

Mossy Hide. While stationary, the Mosslurker is indistinguishable from a moss-covered rock or stump. Requires a DC 15 Investigation check to detect.

Still as Stone. If it hasn’t moved this turn, it has advantage on its first attack roll.

Actions

Boulder Slam. Melee Attack: +4 to hit, reach 5 ft, one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Crushing Pounce (Recharge 6). If the Mosslurker hasn’t moved on its last turn, it can leap up to 10 ft and slam down: All creatures in a 5-ft radius must succeed on a DC 12 DEX save or take 8 (2d6 + 1) bludgeoning damage and be knocked prone.



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