Mobile Healer (5e Feat)

Mobile Healer

Prerequisites: The ability to cast at least one spell that restores Hit Points.
You are a Mobile Healer! You have studied your spells and have practiced staying mobile while casting and healing, and as such gain the following benefits:

  • Three times per long rest whenever you use an action to cast a spell on a creature that would allow them to regain Hit Points, you can then as a reaction increase your movement speed by 15ft.
  • Two times per short rest whenever you cast a cantrip or a spell as an action and the spell does not require concentration, you can then as a bonus action take the disengage action.
  • If a party member within 5 feet of you is knocked out and not out right killed you can as a reaction use spare the dying or a medicine check to try to stabilize the party member. Once you use this feature, you cannot use it again until you finish a short or long rest.(you can only cast spare the dying if you Know the cantrip)

Back to Main Page 5e Homebrew Feats

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.