Mob of Skeletons (5e Creature)

Mob of Skeletons

Gargantuan swarm of Medium undead, neutral evil


Armor Class 13 (armor scraps)
Hit Points 174 (12d20 + 48)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 19 (+4) 6 (-2) 8 (-1) 5 (-3)

Saving Throws Wis +3
Proficiency Bonus +4
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 9 (5,000 XP)


Mob. The mob can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a Medium skeleton. The mob can't regain hit points or gain temporary hit points.

ACTIONS

Shortswords. Melee Weapon Attack: +9 to hit, reach 0 ft., all targets in the mob's space. Hit: 19 (4d6 + 5) piercing damage, or 12 (2d6 + 5) piercng damage if the mob has half of its hit points or fewer.

Volley. The mob fires a volley of arrows at a point it can see within 320 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw, with advantage if the point is more than 80 feet away from the mob, taking 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the mob has half of its hit points or fewer on a failed save or half as much damage on a successful one.


A mob of skeletons is a densely packed swarm of skeletons, armed to the teeth with swords and bows.

5.00
(one vote)

Back to Main Page 5e Homebrew Creatures

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.