Missile Launcher, Short-Range (5e Equipment)

Short-Range Missile Launcher

Medium object
Armor Class: 20
Weight: {{{weight}}}
Hit Points: 300
Damage immunities: poison, psychic
Cost:

Short-range missile launchers fire high-explosive missiles, and are more likely to be used as a vehicle's primary weapon system than a mini-missile launcher. A short-range missile launcher can be aimed and fired in a single action; once it has fired sixteen missiles, it takes an action to reload.

Short-range Missile: Ranged Weapon Attack: +8 to hit, range 8 miles/32 miles., one target or point within range. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 30 feet of the impact point must make a Dexterity saving throw, taking 180 (40d8) bludgeoning damage on a failed save, or half as much on a successful one.

Variant. Long-range missile launchers with a higher capacity of missiles (as many as 64) exist.

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