Mega Shadow (5e Creature)

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Mega Shadow

Medium fiend (heartless), chaotic evil


Armor Class 14
Hit Points 45 (7d8 + 14)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 14 (+2) 2 (-4) 11 (+0) 13 (+1)

Skills Stealth +6
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal
Challenge 3 (700 XP)


Shadow Walk. The mega shadow can merge into the ground when it moves. The mega shadow's movement doesn't provoke opportunity attacks when moving in and out of a creature's range.

ACTIONS

Multiattack. The mega shadow makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

BONUS ACTIONS

Shadow Burst (1/Day). The mega shadow teleports up to 30 feet to an unoccupied space that is in dim light or darkness. The mega shadow can then make one claw attack.

Shadow Form (1/Day). The mega shadow transforms into a shadowy mist and moves up to its speed. While in shadow form, the mega shadow is immune to all damage, but it cannot take any actions. The mega shadow can end this effect as a bonus action.


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