Mechanoid War Machine, Greater (3.5e Creature)

Mechanoid War Machine, Greater

Mechanoid War Machine, Greater
Size/Type: Huge Construct
Hit Dice: 30d10+40 (205 hp)
Initiative: +8
Speed: 50ft
Armor Class: 39 (+15 natural, +8 dexterity, +8 deflection, -2 size), touch 24, flat-footed 31, touch 24, flat-footed 31
Base Attack/Grapple: +22/+44
Attack: +3 keen huge bastard sword +37 melee (3d8+17 17-20x2 crit) or +3 huge mighty (+14 str) composite longbow +31 ranged (3d6+17 x3 crit)
Full Attack: 2 +3 keen huge bastard swords +37/+37/+32/+32/+27/+27/+22/+22 melee (3d8+17 17-20x2 crit) or +3 huge mighty (+14 str) composite longbow +31/+26/+21/+16 ranged (3d6+17 x3 crit)
Space/Reach: 15ft/15ft
Special Attacks: -
Special Qualities: Construct traits, damage reduction 15/adamantine and epic, darkvision 60ft, fast healing 15, low-light vision, superior 2-weapon fighting
Saves: Fort +10, Ref +18, Will +15
Abilities: Str 38, Dex 26, Con -, Int -, Wis 20, Cha 10
Skills: -
Feats: -
Environment: Any
Organization: One or more
Challenge Rating: 19
Treasure: Gear
Alignment: Always Neutral
Advancement: 31-39 HD (Gargantuan), 40-60 HD (Colossal)
Level Adjustment: -

Strategies and Tactics

Superior 2-weapon fighting: Mechanoid War Machines can fight with 2 one-handed weapons without any penalty and with full iterative attacks.

Sample Encounters

Ecology

Environment:

Typical Physical Characteristics:

Alignment:

Lore

Society

Sample Lair

Typical Treasure

For Player Characters

Creatures As Characters

Creatures With Class Levels

Advanced Creatures



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