Mavin's Worldweave (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Mavin's Worldweave
11th-level Transmutation
Casting time: 10 minutes
Range: Sight
Components: V, M (an Ollamh harp, which the spell consumes)
Duration: Until dispelled

You manipulate the climate in a 10-mile radius centered on a point you choose within range. You must be outdoors to cast this spell.

When you cast the spell, find the current climate on the following table and change its stage by one, up or down. It takes 1d4 x 10 days for the new conditions to take effect. When the spell ends, the weather gradually returns to normal. You can layer the effects with multiple castings.

Climate
StageCondition
1Tropic
2Subtropic
3Temperate
4Subarctic
5Arctic
0.00
(0 votes)

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