Bastion (5e Creature)

Bastion

Medium celestial, neutral good


Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 8 (-1)

Skills Deception +1, Perception +3
Senses passive Perception 13
Languages Celestial
Challenge 1/2 (100 XP)


Passive Stare. People seem a little bit more at ease in conversation with this dog around. Bastion's master has a +1 to all Persuasion checks.

Inspiring Howl. At the beginning of combat, Bastion lets out a strained howl. All allies within 60 ft gain 1 temporary hit point.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

New Trick. Bastion attempts to play dead, making a Deception check to fool his opponents. Any creature who wants to see through his trick must make a Perception check against his Deception. This can also be made as a reaction to an attack that hit or missed.

Drool Whip. Melee Weapon Attack: +6 to hit, reach 20 ft., 1 target. Hit: 3 (1d4 + 1) acid damage, and the creature takes 1 acid damage at the end of its turns for the next 3 rounds. This affect is cumulative.


Bastion is an old, steadfast hound, manifested by the childhood dreams of his master.

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