Master Artisan (3.5e NPC)
| Male or Female human expert 6 | |
| N Medium humanoid (human) | |
| Init/Senses | +0/Listen +0, Spot +0 |
| Languages | Common |
| AC | 10, touch 10, flat-footed 10 |
| hp | 19 (6 HD) |
| Fort/Ref/Will | +2/+2/+5 |
| Speed | 30 ft. (6 squares) |
| Melee | improvised weapon +0 (1d3) |
| Ranged | improvised weapon +0 (1d3) |
| Base Atk/Grp | +4/+4 |
| Abilities | Str 10, Dex 10, Con 10, Int 11, Wis 10, Cha 10 |
| Feats | Skill Focus (Craft), Skill Focus [Profession (merchant)] +4, Skill Focus (Appraise), Skill Focus (Diplomacy) |
| Skills | Appraise +12, Bluff +9, Craft (choose one) +14, Diplomacy +12, Knowledge (local) +9, Profession (merchant) +12, Sense Motive +9, plus three other class skills |
| Possessions | masterwork artisan's tools, workshop, house |
These are the typical skills and abilities of a master artisan. Master artisans usually have one or more journeyman artisans working for them and multiple apprentices. Their work is not exceptional. Their workshops are designed to manufacture items quickly. A DC 10 Gather Information check reveals that these artisans are strictly business men out to turn a profit.
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