Mass Sand Burial (5e Spell)

This page is incomplete and/or lacking flavor. Reason: Missing school, appropriate casters, and concentration time. Why force two saving throws instead of imposing disadvantage? Missing 9d8 damage type.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Mass Sand Burial
6th-level
Casting time: 2 actions
Range: 120 feet
Duration: Concentration

Sand begins to flow from one point in range creating a 30ftx30ft radius of sand on the first turn becoming difficult terrain for anyone currently inside of the radius. All enemies must make two Strength saving throw DC's as chains created out of sand zoom out of ground attempting to grab them, even if said enemies are in the air. If failing any of these Strength saving throws they are grappled and pulled back down to the ground. If any enemies are either in the radius or grappled, they are forced to make two Dexterity saving throws if failing either of them they are soaked in sand and raised into the air 50ft. Swiftly getting crushed in large sphere of sand. Taking 9d8 damage upon failure then getting dropped on to the ground.

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Artificer
Back to Main Page 5e Homebrew Spells Bard
Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Paladin
Back to Main Page 5e Homebrew Spells Ranger
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard [[Category: ]]

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.