Martial Arts Expert (Dragon Ball Supplement)
|
Medium humanoid (Human), neutral Armor Class 14 (Natural Armor)
Saving Throws Str +5, Con +5 Ki. The Expert has 13 ki points which they can expend. All ki points are regained at the end of a long rest. Damage Threshold. The Expert has a damage threshold of 4. Focused Ki Control. As long as the Expert has half their maximum ki points (6) or higher they gain the following:
Human Determination. Once per long rest, the Expert makes a d20 roll with advantage, or forces a creature to make a d20 roll incurred by them at disadvantage. ACTIONSMultiattack. the Expert makes two attacks with their unarmed strikes. Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) force damage. See the Expert's known Techniques
REACTIONSDeflect Missile. When the Expert is hit by a ranged attack, they may reduce its damage by 13 (1d10 + 8). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. |
|
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Dragon Ball → Bestiary



