Major Stasis (5e Spell)

Major Stasis
4th-level transmutation
Casting time: 1 action
Range: 15 feet
Components: V, S
Duration: Concentration, up to 1 minute

You point at a creature or object within range that weighs 2,000 pounds or less and cause it to become stopped in time. An unwilling creature can make a Wisdom saving throw when targeted and at the end of each of its turns while affected; on a success, the spell ends.

For the duration, the target is frozen in place and cannot move of its own volition, becoming paralyzed if it is a creature. Another creature can move the target by using an action to make a Strength (Athletics) check against your spell save DC, moving the target up to 5 feet on a success.

The target is immune to all damage for the duration; keep track of the amount of damage it is subjected to. When the spell ends, choose a direction. The target is flung in that direction a number of feet equal to twice the damage dealt to it while stopped in time, stopping early if it impacts against a solid surface. A creature or unsecured object in the target's path must make a Dexterity saving throw to avoid being hit by the target. On a failed save, both the target and the creature or object hit take 4d4 bludgeoning damage for every 10 feet the target was flung, and a hit creature is knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the weight limit increases by 4,000 pounds for each slot level above 4th.

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