Majin (3.5e Race)

Warning This race is mainly for dragon ball styled campains and as such it would be conciderd stronger then base and many homebrew races i recommend asking your dm before you play this

Majin

Personality

Majins embody a spectrum of morality, with individuals ranging from exceptionally good-natured and compassionate to mischievously neutral or even malevolently evil. Their personalities can shift dramatically

Physical Description

<img link>
By [img src link]

Majins exhibit a wide range of physical features, with diverse skin and eye colors that can be virtually any hue imaginable. Their appearance is characterized by a pliable and rubbery composition, allowing them to shape-shift to a certain extent. Majins can vary greatly in height and build

Relations

Majins tend to embody extreme ends of the moral spectrum, with individuals either radiating benevolence, kindness, and a desire to protect existence, or harboring a malevolent intent to destroy all in their path.

Alignment

Majins most often gravitate towards extreme alignments, with individuals predominantly embracing either a profoundly good nature, dedicated to the preservation of life and harmony, or a starkly evil disposition, harboring a desire to unravel and destroy existence.

Lands

Majins feel most at home in vibrant and diverse environments that echo the kaleidoscope of their own natures. Whether dwelling in serene, flourishing landscapes to cultivate goodness or amid tumultuous, chaotic realms that fuel their destructive tendencies, Majins adapt to their surroundings with ease.

Religion

Majins, by and large, tend to eschew formal religions, often seeing themselves as beings of immense power and significance. Some may embrace a deity-like self-perception, viewing their existence as transcendent and beyond the need for external divine entities. Others, however, may reject the notion of deification altogether, choosing to navigate their existence without being tethered to religious beliefs.

Language

Common And Undercommon

Names

Majins follow a unique naming convention where they autonomously choose names based on personal preference and whims.

Racial Traits

  • +2 Con +2 str +1 dex -1 cha -1 wis -1 int
  • Humanoid
  • Medium
  • Majin base land speed is 30 feet: Flight 60 ft
Majin Regeneration (Su)

Majins possess a regenerative ability that allows them to heal themselves over time. They can use this ability a number of times per day equal to their character level. Activating the regeneration ability requires a bonus action. Upon activation, the Majin regains hit points equal to their character's level plus their Constitution modifier. Persistent effects like poison and fire remain unaffected by this ability.



Vital Statistics

Table: Majin Random Starting Ages
AdulthoodSimpleModerateComplex
16 years+0+0+0
Table: Majin Aging Effects
Middle Age1Old2Venerable3Maximum Age
N/A yearsN/A yearsN/A years+Inf years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Majin Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4’ 11”+3d20100 lb.× (1d20) lb.
Female4’ 5”+3d2075 lb.× (1d20) lb.

Back to Main Page 3.5e Homebrew Races [[Category:<!-race's type-> Type]] [[Category:<!-race's subtype; or remove line-> Subtype]] [[Category:<!-race's size-> Size]] [[Category:LA<!-#->]] [[Category:ECL<!-#->]]

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.