Magical Tunes (4e Feat)
Magical Tunes [Satyr]
Tunes played on your wooden pipes have mystical effects.
Prerequisite: Satyr, and possess a set of Woodwind pipes (pan flute)
Benefit: You can swap one 1st-level or higher Encounter attack power you know for the Magical Tunes attack power. You can play a magical tune as an encounter power with your Woodwind (pan flute). You choose one tune when you first take this feat, and you can swap one 1st-level or higher Encounter attack power you know to gain an additional tune instead of gaining a new Feat when you gain a level that grants one. The list of magical tunes can be found below.
Special: These tunes cannot be retrained, those selected remain with the character for the entire length of their existence.
| Dazing Melody Magical Tune |
Satyr Racial Power |
| Your song dazzles and enchants the listener. | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Move Action | Close Burst 5 (targets enemies) |
| Requirement: Woodwind (pan flute) | |
| Attack: Charisma Vs. Will | |
| Hit: Target is Dazed until the end of Satyr's next turn. | |
| Sustain 4e Sustain Action Type::Move: The piper must make a new attack roll when it sustains this attack. | |
| Special: Deafened creatures are immune. | |
| Feral Overture Magical Tune |
Satyr Racial Power |
| This tune sets your allies' blood aflame with anger. | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Move Action | Close Burst 5 (targets allies) |
| Requirement: Woodwind (pan flute) | |
| Effect: Allies in the burst gain a +1 bonus to attack rolls, and a +2 bonus to damage rolls until the end of the Satyr's next turn. | |
| Sustain 4e Sustain Action Type::Move: The effect persists. | |
| Special: Deafened creatures are immune. | |
| Leaping Stag Dance Magical Tune |
Satyr Racial Power |
| This catchy diddy gives your allies nimble feet. | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Move Action | Close Burst 5 (targets allies) |
| Requirement: Woodwind (pan flute) | |
| Effect: Allies in the burst can shift 2 squares immediately. | |
| Special: Deafened creatures are immune. | |
| Song of Freedom Magical Tune |
Satyr Racial Power |
| This inspiring anthem fills your allies with strength. | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Move Action | Close Burst 5 (targets allies) |
| Requirement: Woodwind (pan flute) | |
| Effect: Allies in the burst can each make a free saving throw against an effect that a save can end. | |
| Special: Deafened creatures are immune. | |
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