Magic Scimitar (5e Spell)

Magic Scimitar
1st-level conjuration
Casting time: 1 bonus action
Range: Self
Components: S
Duration: 10 Minutes

5e Summary::A spell to summon magical blades for a time. When you cast this spell, a spectral scimitar appears in each of your hands. If you are holding an item, you have one scimitar in a scabbard. These scimitars count as magical for the purposes of overcoming resistance and immunity. You are proficient with these scimitars.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the scimitars conjured by this spell become more powerful. They gain a +1 bonus to attack and damage rolls with a spell slot of 3rd or 4th level; a +2 bonus with a spell slot of 5th or 6th level; a +3 bonus with a spell slot of 7th or 8th level; or a +4 bonus with a 9th level spell slot.


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