Magic Density (5e Variant Rule)

Magic Density

The density of Mana and Magical Elements can change completely from place to place causing wild effects. Magic now has density a regular area will have a Magic Density of 10 Units or 10 Mana. This does not affect divine spells as they are not cast through magic elements.

Magic Density
Roll on d20Mana DensityEffects
10 Units of Mana / 0 Magic DensityHas the same effects as Anti Magic Field in an area of the DM's discretion.
2-65 Units of Mana / 5 Magic DensityThe effects of all spells are halved so half spell damage, duration etc. Casting time and and Magic Material costs are doubled. However you can't critically fail and gain advantage on concentration saves.
7-1510 Units of Mana / 10 Magic DensitySRD rules apply
16-2020 Units of Mana / 20 Magic DensityThe effects of all spells are doubled so double spell damage, duration etc. Casting time and and Magic Material costs are halved. However you also need to roll on the action magic surge table every time a spell is used. You can also critically fail on a 2 and gain disadvantage on concentration.
1.00
(one vote)

Back to Main Page 5e Homebrew Rules

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.