Magic Axe (4e Power)
| Magic Axe | Wizard 4e Power Type::Utility 6 |
| You conjure a heavy axe, shimmering with runes. | |
| 4e Power Usage::Daily | |
| 4e Power Action Type::Minor Action | Personal |
| Requirement: You must be holding your implement and your other hand must be free. | |
| Effect: Your implement becomes a conjured weapon. It is a two-handed melee weapon in the axe group, with a +2 proficiency bonus and it deals 1d12 force damage. When you hit a creature with the magic axe, you gain 2 temporary hit points. | |
Back to Main Page → 4e Homebrew → Powers → Wizard Powers
Back to Main Page → 4e Homebrew → Character Options → Mage Schools → Conjuration
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.