M1A1 Abrams (Fallout Supplement)
M1 Abrams
| Vehicle | |
|---|---|
| Crew | 4 |
| Pass | 0 |
| Cargo | 450 lbs |
| Init. | -4 |
| Maneuver | +2 |
| Top Speed | drive 15 ft (45mph) |
| Defense | 6 |
| Hardness | 45 |
| Hit Points | 450 |
| Size | G |
| Price | 655 TU/6,550 Caps |
| Armament | 120mm Cannon (Damage: 7d20, Crit: 20/x2, Type: Ballistic, Range: 400, RoF: Single, Mag: 1, Ammo: 120mm)(main gun) |
| Armament | M2H2 Heavy Machine Gun (Damage: 3d12, Crit: 20, Type: Ballistics, Range: 110, RoF: A, Mag: Linked, Ammo: .50 caliber)(on top) |
| Armament | m240 machine gun x2(Damage: 3d8, Crit: 20, Type: Ballistics, Range: 110, RoF: A, Mag: Linked, Ammo:7.62mm)(insided |
| Fuel Cap | 500 |
| Gas Mileage | 1 |
UPGRADES:
- Improve hardness by 10 for 150 TU/1,500 caps.
- Can replace the m240s with M2HB Machine Guns (Damage: 3d12, Crit: 20, Type: Ballistics, Range: 110, RoF: A, Mag: Linked, Ammo: .50 caliber) for 18 TU/180 Caps and a M2H2 per gun replaced
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→ Campaign Settings → Fallout → Vehicles
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