Lumbering Zombie (5e Creature)

Lumbering Zombie

Medium undead, neutral evil


Armor Class 7
Hit Points 25 (3d8 + 12)
Speed 20 ft.


STR DEX CON INT WIS CHA
15 (+2) 5 (-3) 18 (+4) 3 (-4) 5 (-3) 3 (-4)

Proficiency Bonus +2
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 7
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Strangling Grasp. Melee Weapon Attack: +4 to hit (with disadvantage), reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 13). Until the grapple ends, the zombie may use its action to automatically inflict 5 (1d6 + 2) bludgeoning damage to the grappled creature each turn and it can't use Strangling Grasp.


A variation on the standard zombie, this is the stiff but relentless corpse depicted in cinema. As a foe, it is of particular use in contrasting its style of threat versus that of the nimble skeleton.

0.00
(0 votes)

Back to Main Page 5e Homebrew Creatures

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.