Lodestone Marauder (5e Creature)
Lodestone Marauder
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Large aberration, unaligned Armor Class 24 (natural armor), 26 against metal weapons (see Magnetic Defense below)
Saving Throws Str +7, Dex +5, Con +10, Wis +5 Magnetic Defense. The lodestone marauder adds +2 to its AC (included in the calculation) against attacks made by weapons made wholly or substantially of metal. Stability. While on the ground, the lodestone marauder has advantage on Strength and Dexterity saving throws made against effects that would move it or knock it prone. ACTIONSMultiattack. The lodestone marauder makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Magnetic Pulse (Recharge 5-6). The lodestone marauder uses one of the following magnetic pulses: Attraction. The lodestone marauder creates a pulse of magnetic energy within a 30-foot radius that sends ferrous metal objects hurtling toward it. Each creature in the radius carrying such an object must succeed on a DC 21 Dexterity saving throw or drop the object in its space. Objects fastened down in some way, such as properly donned armor, automatically succeed on the save. At the marauder’s choice, held or unattended objects that fail this save are drawn in a straight line toward it. Such objects stick to its body, and they can be removed only on the marauder’s death or with a DC 21 Strength check.
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Many an adventurer delving into the depths of the Underdark have been walking along a tight cavern, only to have their weapons ripped from their hands before they meet their end at the claws and teeth of a lodestone marauder. These monstrous creatures stand on spindly but muscular limbs that terminate in hooked claws, have jaws that can bite through steel like flesh, and their body is covered in jagged spines, rusty from the iron that infuses into their armor. Magnetic Monster. Lodestone marauders can be found in mountains, especially ranges rich in iron, but mostly they are found in the Underdark where such minerals are abundant. Some however do find themselves drawn to cities and other populated areas, particularly those with strong metalworking industries that they can scavenge off of. These individuals are the most dangerous because they are the most likely to come into contact with people, and lodestone marauders are quite aggressive creatures that take to carnivory just as readily as ferrovory, their primary diet. | ||||||||||||||||||||
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