Lingering Flame (5e Spell)
| 3rd-level Evocation | |
| Casting time: | 1 action |
|---|---|
| Range: | 30 feet (10-foot radius) |
| Components: | V,S,M (a pinch of soot or charcoal) |
| Duration: | Concentration, up to 1 minute |
You evoke a fist-sized sized orb of fire in the air at a point within range. When a creature moves within 10 feet of it or begins its turn within that distance, the orb explodes: All creatures within 10 feet of the orb must make a Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a success. The orb's explosion spreads around corners.
If the spell ends or is dispelled before the ball detonates, it instead harmlessly vanishes.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot above 3rd.
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