Lightseeker (5e Creature)

Work In Progress

Lightseeker

Medium aberration, chaotic evil


Armor Class 22 (natural armor, shield)
Hit Points 537 (25d8 + 425)
Speed 50 ft.


STR DEX CON INT WIS CHA
45 (+17) 45 (+17) 45 (+17) 45 (+17) 45 (+17) 45 (+17)

Saving Throws Str +19, Dex +19, Con +19, Int +19, Wis +19, Cha +19
Damage Immunities acid, cold, fire, force, necrotic, poison, thunder
Condition Immunities poisoned
Senses passive Perception X
Languages


Dark Petrification. While in darkness, the lightseeker is considered petrified.

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

3.00
(one vote)

Back to Main Page 5e Homebrew Creatures

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.