Lights Mark (5e Spell)
| 3rd-level Enchantment | |
| Casting time: | 1 action |
|---|---|
| Range: | Touch |
| Components: | V, M (concave glass lense) |
| Duration: | Concentration, up to 1 hour |
Enchant a weapon with Lights Mark. The next attack with the weapon mark's the creature and consumes the enchantment. A marked Target once at the end of Concentration, the spell activates the marked target is engulfed the afflicted in light, the creature must make a DC 14 (Dex) saving throw dealing 1d8 + 1d8 up to 4d8 Radiant damage based on how many times the target was damaged during its duration on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher Increase the maximum damage of the mark by 1d8
Back to Main Page → 5e Homebrew → Spells → Ranger
Back to Main Page → 5e Homebrew → Spells → Paladin
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.
