Lights Mark (5e Spell)

Lights Mark
3rd-level Enchantment
Casting time: 1 action
Range: Touch
Components: V, M (concave glass lense)
Duration: Concentration, up to 1 hour

Enchant a weapon with Lights Mark. The next attack with the weapon mark's the creature and consumes the enchantment. A marked Target once at the end of Concentration, the spell activates the marked target is engulfed the afflicted in light, the creature must make a DC 14 (Dex) saving throw dealing 1d8 + 1d8 up to 4d8 Radiant damage based on how many times the target was damaged during its duration on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher Increase the maximum damage of the mark by 1d8

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