Large Pit Trap (4e Trap)
Pits in the ground of varying depth, covered to conceal them. Other Creatures could have already been trapped in it, so it could be a location for a battle. A pit is typically 2 squares by 2 squares in size, but feel free to put them together or enlarge them if required.
A creature in the pit can climb out, ascending their climb speed with a successful Athletics check (DC 15). Characters can also use Athletics to jump over the pit if they know where it is.
Allies on the outside can lower a rope (Atheletics DC 10) or ladder (DC 0) to help a trapped individual escape, but note the length of such equipment.
Level 2
20' Deep Pit Trap Level 2 Trap | ||
|---|---|---|
Object 100 XP | ||
| Detect: Perception DC 20 | Initiative: - | |
| Immune attacks | ||
Triggered Actions | ||
| Attack: (Immediate Reaction): Melee 1 (triggering creature); +5 vs. Reflex | ||
| Trigger: A creature enters a square that conceals the pit | ||
| Hit: The target falls 20 feet to the bottom of the pit, taking 2d10 damage and falling prone. | ||
| Miss: The target returns to the last square it occupied and its movement ends. | ||
| Effect: The pit trap is open and no longer hidden. | ||
Countermeasures | ||
| ♦Disable Thievery DC 16. Success: The pit trap is jammed closed and the trap cannot attack. | ||
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Level 6
40' Deep Pit Trap Level 6 Trap | ||
|---|---|---|
Object 250 XP | ||
| Detect: Perception DC 22 | Initiative: - | |
| Immune attacks | ||
Triggered Actions | ||
| Attack: (Immediate Reaction): Melee 1 (triggering creature); +8 vs. Reflex | ||
| Trigger: A creature enters a square that conceals the pit | ||
| Hit: The target falls 40 feet to the bottom of the pit, taking 4d10 damage and falling prone. | ||
| Miss: The target returns to the last square it occupied and its movement ends. | ||
| Effect: The pit trap is open and no longer hidden. | ||
Countermeasures | ||
| ♦Disable Thievery DC 18. Success: The pit trap is jammed closed and the trap cannot attack. | ||
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Level 14
60' Deep Pit Trap Level 14 Trap | ||
|---|---|---|
Object 1000 XP | ||
| Detect: Perception DC 29 | Initiative: - | |
| Immune attacks | ||
Triggered Actions | ||
| Attack: (Immediate Reaction): Melee 1 (triggering creature); +17 vs. Reflex | ||
| Trigger: A creature enters a square that conceals the pit | ||
| Hit: The target falls 60 feet to the bottom of the pit, taking 6d10 damage and falling prone. | ||
| Miss: The target returns to the last square it occupied and its movement ends. | ||
| Effect: The pit trap is open and no longer hidden. | ||
Countermeasures | ||
| ♦Disable Thievery DC 25. Success: The pit trap is jammed closed and the trap cannot attack. | ||
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Level 21
80' Deep Pit Trap Level 21 Trap | ||
|---|---|---|
Object 3200 XP | ||
| Detect: Perception DC 35 | Initiative: - | |
| Immune attacks | ||
Triggered Actions | ||
| Attack: (Immediate Reaction): Melee 1 (triggering creature); +24 vs. Reflex | ||
| Trigger: A creature enters a square that conceals the pit | ||
| Hit: The target falls 80 feet to the bottom of the pit, taking 8d10 damage and falling prone. | ||
| Miss: The target returns to the last square it occupied and its movement ends. | ||
| Effect: The pit trap is open and no longer hidden. | ||
Countermeasures | ||
| ♦Disable Thievery DC 31. Success: The pit trap is jammed closed and the trap cannot attack. | ||
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