Large Armor (5e Creature)
Large Armor
|
Large fiend (heartless), chaotic evil Armor Class 19 (natural armor)
Proficiency Bonus +3 Reckless. At the start of its turn, the large armor can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. ACTIONSMultiattack. The large armor makes two fist attacks. Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
|
|
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Kingdom Hearts



